AI Insights · Timothy · January 2022
Top 5 iOS Character Collection Games in Africa Q4 2021
Explore the performance of the top 5 character collection games on iOS in Africa during Q4 2021, based on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 character collection games on iOS in Africa showed notable trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
Subway Surfers
The game experienced a steady increase in weekly downloads, starting at around 25K in late September and peaking at over 31K by the end of December. Weekly revenue saw fluctuations, with the highest earnings of approximately $1.5K in early October, then dipping and rising again to around $958 by the end of the year. Active users remained relatively stable, averaging around 440K, with a peak of 461K in late December.
eFootball™ 2024
Weekly downloads for this game gradually increased from about 12.5K in late September to nearly 15.6K by the end of December. Revenue showed significant growth, peaking at roughly $6.3K in the week leading to December 20. The number of active users also trended upwards, starting from 311K and reaching 362K by the end of the quarter.
Dream League Soccer 2024
This game saw a moderate increase in downloads, starting at about 9.7K in late September and reaching around 14.3K by the end of December. Weekly revenue varied, peaking at approximately $6.4K in the final week of the year. The active user base remained strong, starting at 128K and peaking at around 147K mid-December.
EA SPORTS FC™ Mobile Soccer
The game's weekly downloads fluctuated, starting at approximately 10.9K in late September, dipping mid-quarter, and then rising to about 13.9K by the end of December. Weekly revenue peaked at around $4.6K in late November. Active users showed a general decline, from 129K at the start of the quarter to 128K by the end.
Free Fire
Weekly downloads for this game increased from about 6.4K in late September to 7.2K by the end of December. Revenue varied, peaking at approximately $6.2K in the week leading to December 20. The active user count fluctuated, starting at around 120K, dipping mid-quarter, and then rising to about 91K by the end of December.
Data for this analysis comes from Sensor Tower, where you can find more insights about app performance.